Cores allow you to optimize the power of your nexomons by adding special abilities. On the other hand, Nexomon Extinction differs from other games of the same type with its core system. Capture is also classic: you must weaken and if necessary feed the targeted nexomon to capture it. To attack your opponent, you must not only choose from the skills of your nexomons, but also take into account the elemental weakness of the opposing monster. The fights are rather classic, although nice! They take place at turn-based. But you'll quickly get used to it after a few hours of play. I did find the movement to be a bit imprecise at times. ![]() He can do whatever he wants and that's a very good thing if you don't want to get caught up in missions every time. Let's go to the gameplay of Nexomon Extinction! You will discover in the game an important exploration part during which you will guide your character and will sometimes have to destroy rocks or ores! The game offers a lot of freedom to the player in this area. The game will take you on a heroic adventure in which you must collect around 400 Nexomons. As you build your team, think about basic weaknesses and advantages. So you go on an adventure, and as with Pokémon, you must capture creatures to form a formidable team! To do this, you have 6 slots to create an optimised formation. His goal? To become a real nexomon trainer! His mission, yours, will be to join the trainer's guild to restore the balance of things before they fall apart. In the course of the game, you play as a hero who leaves his orphanage. The world of Nexomon Extinction is on the brink of collapse as the terrible tyrant Nexomon fights to dominate the humans and monsters that live on the planet. With an epic story, humour and twists and turns, you'll meet many characters with unique personalities. Full of life, they will keep you on the edge of your seat for over 30 long hours! Your adventure will consist of a main quest and numerous side quests as well as epic battles against tyrants. The story is well told like an adventure Pokémon on mobile, and the dialogue is more mature than its predecessor. The story is well thought out, coherent and distinguishes itself from the ones that are most often found in gacha type games. I don't care much about story in games so I can't vouch for that, but the writing is always trying to break the fourth wall and be funny, sometimes they hit sometimes they miss hard.Presentation of the Nexomon Extinction gachaįirst of all, Nexomon Extinction seduces by its scenario. I understand if the difficulty isn't what you're looking for but I like how each tamer battle feels like competitive Pokemon match due to all the switching. Due to this, no battle feels like filler. Using a team with balanced types is of the essence, since most of the time you will use 1 or 2 moves, the enemy will switch out for a type advantage and you will want to do the same. Enemy tamers will switch their mons often, demanding you do the same. The flow of battles isn't "pick a super effective move, heal when necessary". The restriction of move types in particular changes the dynamic of battles, brings it closer to gen 1 in a sense, without the bullshit of some types getting no STABs. This game aims for a more difficult, tighter experience. I know that dry movepools, single typing and Stamina system are enough to put a ton of people off, and I get that. ![]() If you don't pack items or don't heal regularly, you will often find yourself out of Stamina. Most mons I've found only know Normal moves and their respective types'.Īlso there's no PP, there's Stamina instead, which behaves like MP in traditiona JRPGs, with the caveat that there's no way to attack that doesn't consume Stamina. The game doesn't inform the player of type matchups but instead you're always aware of the opponent's type and stats. I also dislike the overworld sprites, they look more like the stuffed gen 4 look than the sleeker one from gen 5.īattle system is similar to Pokémon, but there are only 9 types and every mon is single typed. Grid based movement isn't a big deal to me. Also reminds me of Monster Boy (the new game, not the Dragon's Trap remake). I'd describe it as "2D Diamond and Pearl remade in HD for phones". Plenty of monsters have cool designs, even if most aren't particularly unique. The animation is very fluid and masks the "we just twisted and stretched the 2D art" really well. Will try to summarize my thoughts since I've got a ton of opinions.įirst of all, the looks. I'm 20 hours in and I feel like I'm halfway through the game.
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